

The totem slows down by 50% anyone who gets in its 10m active radius. Demands Mana.Įarthbind Totem installs a totem in the selected area for 20 secs. Purge removes 1 magic effect from your enemy. Wind Shear interrupts your enemy’s cast and keeps them from casting a spell from the same school for the next 3 secs. In this shape, your Haste is 30% higher, and your moving speed cannot go lower than 100%. Ghost Wolf allows you to transform into a Spirit Wolf. CD 8 secs provided a successful cancelling.įar Sight moves your camera to the indicated place for 1 min.Īncestral Vision allows you to resurrect all your out-of-combat allies within the 100-m range.Īncestral Spirit is your usual resurrection spell applied on an out-of-combat ally. Purify Spirit, for 1300 Mana, cancels curse and magic effects on your ally. You can only cast this on one target at a time. Damage done to it can cancel this effect. The target gets paralyzed, and can’t cast a spell or attack. Hex transforms a target within the 30m range into a frog for 1 min. This one allows quicker (the casting speed depends on your Haste rating) teleportation with lower CD to wherever your Hearthstone is bound. The spell jumps up to 4 times, and its efficiency shinks by 30% after every jump.Īstral Recall has an action similar to that of Hearthstone, but the CD is not the same, though. CD 10 secs.Ĭhain Heal costs 5000 Mana, and its 2.5-sec cast allows you to apply major healing on a selected ally after which the heal jumps onto the closest wounded ally. In it, up to 6 allies will be getting their Health restored. The pool has the radius of 10 m and is active for 10 secs. Healing Rain costs 4320 Mana and has a 2-sec cast after which it places a healing pool in the selected area. Every 2 secs, the totem restores a small amount of Health to the most wounded ally of yours within the 40-m range. Healing Stream Totem, for 2200 Mana installs by your side a totem that’s active for 15 secs. Healing Surge has a 1.5-sec cast and restores the same amount of Health as Healing Surge. Healing Wave delivers a 2.5-sec cast that restores your target a substantial amount of Health.

Riptide instantly restores your ally’s Health and leaves a HoT for 18 secs costs 1600 Mana. Trait is a name for the ‘talents’ of your azerite armor. Overheal is an inefficient heal that exceeds 100% Health. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. HPS stands for Healing per Second – the amount of healing done within one second. By default, it’ reflected to the left of the mini-map by its lower edge.ĭPS (Damage per Second) is a measure that reflects the damage done within one second.

GCD (Global Cooldown) is the overall ability recovery time.ĭebuff stands for negative effect. Can be often applied to bursts and various protective abilities. Always reflected to the left of the mini-map, by its upper edge.īurst is an ability to do – in multiple ways – massive damage within a short period of time.Ĭleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.Ĭooldown (often CD) primarily refers to the ability recovery time. It is also used to describe any ability of a Boss with the aforementioned effect.īuff stands for any positive effect. This command is usually used to act in a team/raid on several targets. (Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing.
